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Summoners War Make It Possible to Get the Cowgirls Again

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things-i-wish-i-knew-when-i-started-summoners-war

Things to Know When Starting Summoners War

When I commencement started Summoners State of war, I had no idea what I was doing. It took me a long fourth dimension to acquire the basics. Subsequently, I helped a friend get into the game, and I watched him blow through all the benchmarks, such every bit Giants 10 and Trials of Ascension flooring 100 way faster and so I did. I realized the help of having someone to guide you in the first month or two can brand all difference. And so beneath, I'm going to show you some of the things I learned while playing Summoners War in the hopes it will assistance yous move forward faster.

If you are a seasoned thespian and y'all accept some ideas I missed, delight feel to add them to the lesser of the page.

Don't bench Lapis!

Don't demote Lapis!

The Starting Monsters Are Expert!

The tutorial in Summoners War can be a little slow but it rewards you with a few good monsters. Almost all of these are useful and some even see activity fifty-fifty in the belatedly game. H2o Magic Knight (Lapis) is especially useful every bit an exp farmer. At that place'south no shame in using these monsters. Equally a rule, I would suggest keeping all of them.

Devilmons make all the difference in "Summoners War."

Devilmons make all the difference in "Summoners War."

Devilmons Are the Most Valuable Resources

Pretty early on into the game, you'll notice these cute little guys call Devilmons. They are the about important resource in this game. They are very limited quantity and extremely useful. Devilmons volition deed as a duplicate of any monster and level upward a monster's abilities when they are fed to them. Simply apply them on 5* monsters and a select few iv* monsters. (This is upwards for fence).

Yous tin can become one Devilmon every calendar week from the Arena shop. DO Non MISS Information technology.

Light Inugami From Hall of Light

Lite Inugami From Hall of Light

Hall of Light Is the Best

Y'all'll notice that every day of the calendar week has a different elemental dungeon open. Hall of Light is open up on Friday, Saturday and Dominicus. Every time you clear you will go awakening materials and besides a gamble to open a secret dungeon. Secret dungeon gives yous the opportunity to farm monster parts. Since light scrolls aren't common this ends up beingness the best way to get a lot of the best 2-iii* light monsters. Hither are the ones to look out for.

  • Vagabond
  • Inugami
  • Cowgirl

Those three units are pretty key to a lot of parts of the game. If you encounter someone in chat open up upwards i of these dungeons try to make friends and then you tin enter their dungeon too. If you are in a society ask your society members to open dungeons for you for more chances. They likely have the resources stacked up and are happy to help.

Dark Salamander is underrated.

Night Salamander is underrated.

Every Monster Is Viable

Summoners State of war is different than most games similar information technology. One of the biggest differences is the ability to utilize but about any monster in the game and find success. There are certainly monsters that will help you lot progress faster, but don't be discouraged if you aren't pulling 4 and 5-star monsters all the time. The game balances things out by making common monsters mode easier to skill up with duplicate monsters. Colleen and Belladeon are two easy examples. Both are low star common units and both are considered to be some of the best healers in the game.

Verdehile is key for most Dragon teams.

Verdehile is key for most Dragon teams.

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Key Units Are Important

Hither'south a list of "key" units in Summoners state of war. These are units most of the community will concur are super useful for progression. None are necessary though. I can't stress that enough. That being said, if yous can get whatsoever of these units, have adept care of them, and they will be skillful to you lot.

  • Lushen-Air current Joker: Good for PVP, Giants 10
  • Galleon-Water Pirate: Good for Gild content, PVP, Dragons ten
  • Colleen-Fire Harpu: Adept for Necro 10, Raids
  • Belladeon-Light Inugami: Good for Everything
  • Barretta-Fire Sylph: Good for TOA, Dots
  • Tyron-Water Sylph: Good for TOA , Freeze
  • Darion-Light Vagabond: Proficient for Passive that reduces harm done to allies
  • Shannon-Wind Pixie: Proficient for Giants, TOA
  • Verdehile-Burn Vampire: Good for Speed Leader, Dragons 10
  • Mellia-Wind Dryad: Good for TOA, Giants

Summoners War Will Swallow Your Data If . . .

Summoners War has a sort of glitch that can crusade information technology to apply manner more data and so it should. It's totally avoidable once y'all know about it, simply if it catches you off guard it will eat through your data.

Sometimes when you update the game yous will come across the loading bar on the home screen. Everything will look fine and the bar will go from one-100% just and then the adjacent fourth dimension you open your game information technology will say it needs to update again. Rinse and Repeat. What'southward happening is that if your device doesn't take enough storage infinite it won't finish the download. Oddly enough the game will let you play without the update finished and requite you no notification that the update wasn't consummate. This can cause you to download several times without noticing and using so much of your data.

If Summoners State of war asks you to update constantly, bank check to brand certain you have enough infinite for information technology. Because it won't tell you. This is a pain for me because I keep a lot of photos and videos of my family on my phone. Once I month I attempt to motion everything to an external hard drive to brand space.

Who to Fuse First? Veromos or Sigmarus

This almost a question for its own page but a lot of players aren't sure which fusion to work on first. Both the Dark Ifrit and Water Phoenix can improve your game vastly. The short respond is whichever you lot need more. Veromos has crowd command and a cleanse. He's very safe and can be used in basically all content. Sigmarus is one of the hardest-hitting monsters in the game. I personally remember Veromos is a more useful monster, but he tin can also be replaced easier. It'due south best to substitute monsters similar Lulu.

Ask yourself if you demand stability or damage.

Update: At 1300 days of play time I find I nevertheless utilize Veromos regularly while my Sigmarus more often than not collects dust.

things-i-wish-i-knew-when-i-started-summoners-war

Sanctum of Free energy and Mysterious Plant

In Summoners State of war, you are express by how much energy y'all have. One time y'all run out you can't do anything else until information technology comes back. Pretty uncomplicated to understand. Within the glory store in that location are ii structures that effectively give you more energy. More than free energy means more Mana Stones, more experience, more runes, etc. These structures are the Sanctum of energy that raises the maximum amount of free energy you can have and the Mysterious Constitute which increases the rate your free energy refills. Both are extremely important for progression and I would even go every bit far to say you should max these structures first.

It'south boring i just it'southward worthwhile.

In Summoners State of war, you lot volition find there is a cookie-cutter team for merely about anything. These are tried, tested and true teams that virtually players volition recommend. It sucks to just fall into the aforementioned mold every bit everyone else, but I propose starting with these. Pretty quickly, you will break away from them and find your own improvements. The almost important matter here is to larn from them.

  • Giant: Veromos, Shannon, Bernard, Belladeon, Darion
  • Dragon: Verdehile, Belladeon, Galleon,Lapis, Veromos
  • TOA: Barretta, Spectra, Mav, Belladeon

Secret Dungeons Are Worth Doing

In Summoners War, there are two types of Secret Dungeons. The beginning lasts an 60 minutes and tin can exist found and shared with anyone on your friends list. The 2nd is brought out by Com2us periodically and volition usually last a few days. Whenever you lot see this second type y'all should e'er effort to get at least enough pieces to summon ane of the monsters in it. You don't have to summon it right away, though. You lot tin hold the pieces for as long every bit you want so it doesn't accept up storage infinite.

Com2us likes to bring out useful monsters in these multi-24-hour interval Secret Dungeons. Often, these monsters are used for fusion or are likely to go a virtually-future update.

Get-go Second Awakening Monsters Early

As you lot piece of work your way through the main scenario missions you lot volition get access to a new set up of dungeons called the Dimension Hole. These are for 2nd awakening sure monsters. All the monster that you lot tin upgrade through the Dimension Hole are two or 3 star monsters. Probable you will have a few of them already. Some are better than others but all of them volition get a substantial upgrade. At that place'south levels of difficulty and the higher levels will awaken monsters fast but there is nevertheless lots to exist gained from even the lowest level, like crafting materials and mana stones. This besides uses a completely different pool of energy and then information technology won't take away from farming other things.

A lot of players get discouraged by how ho-hum the second awakening procedure can be on lower levels and then because of that waste product a lot of energy past letting it sit at 100/100 until the are ready to commit.

Play Every Day

Summoners State of war is a long-term game. You lot can purchase your way up the ladder but it's limited. Just playing everyday and doing your daily challenges will make you grow. Daily login bonuses will get you a lot of useful stuff like exp boosts, scrolls or crystals. Just keep coming back. Even when you feel stuck just keep grinding and you will get there.

things-i-wish-i-knew-when-i-started-summoners-war

C Rank On World Boss

World Boss is by far the virtually under rated part of this game for progression. It's cheap on energy and information technology will go y'all loads of great resources for your account. Hither'due south something to call back though. C Rank or ameliorate gets you admission to the best loot. C rank is when you get-go to run across total Legendary Coil and Calorie-free & Dark Scrolls. More importantly you can get a Devilmon from C or better. Why is this important? In the early on game information technology can be hard to get 3 teams above C. Then divide upwardly your best units between all three teams so you can get as many shots at the practiced loot every bit possible.

Iii C rank teams is ameliorate than Due south,D,F.

World Dominate Slave

things-i-wish-i-knew-when-i-started-summoners-war

Bad Runes Tin can be Good

To offset, I'm going to say this. Any Legendary Rune with advisable stats to match its set (Assail on Fatal, Speed on Swift, etc.) is worth keeping. Even if you don't like the sub stats, you can re-roll with a reappraisal Stone.

At present, I volition also argue that legendary runes with inappropriate stats can still be good. For nigh of the game, your stats mean more than than set bonuses. Having +63% HP on a Fatal rune is better than nothing. Peculiarly if you are building a monster that needs HP.

Aside from that, you tin create what I similar to call World Boss Slaves. These are monsters you lot don't really care to employ and then yous dump all your inappropriate runes on. Putting six legendary runes on any max skilled monster is a sure style to boost your World Boss Score.

Continue I of Everything

The longer y'all play the more monster you will accumulate. Sometimes you are going to find that some monster families will have a black sheep. By this I mean one or more of them will be worse than their brothers or sisters. A skilful example is Lushen the Wind Joker. He is 1 of the most sought after units in the game and the rest of his family is sort of "meh". You may be tempted to feed the other Jokers to him but brand sure you save at least one of each type. Everyone monster will have it's day. You never know when they might become a buff or a new second awakening. What is meta correct now may fall from grace later.

So keep one of every monster.

15% Base Resistance

Every monster in the game volition have fifteen% base resistance. This is why you can take 100% accuracy and still not land a debuff. Having over 85% accurateness won't do you much good so put those stats somewhere else.

Tartarus is Free

If you are in a guild you should be participating in the Tartarus dungeon. Even if your contribution is on easy difficulty it will help the guild. The energy cost for these is low for what tin can obtain but importantly. Once your lodge has browbeaten Tartarus yous tin subcontract it at no energy toll. So that v attempts you lot can brand every day for gratis. This volition reward hard to go runes, grindstones and gemstones.

The Crystal Dragon, Crystal Titan and Crystal Mine are worth getting if...

At that place are building in the game that you can get. They all cost crystals so you need to do some math to effigy out if they are worthwhile for you lot.

For Instance the Crystal Dragon costs 500 crystals and will requite you 1 every 8 hours or 3 per solar day. Information technology tin can stack upwardly to 3 but afterwards that information technology won't produce more until you empty it. If you are ever elimination it earlier it gets to 3 it will take 167 days to give you back your initial 500. That's a little over five and 1/2 months. I'd say circular up to 6 months for those days when y'all just can't log in.

This means if you are planning on playing for longer than 6 months it is definitely worth getting. If not then just utilise those crystal to buy some energy or something else.

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Source: https://levelskip.com/mobile/Things-I-wish-I-Knew-When-I-started-Summoners-War

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